Penggunaan Media Pembelajaran Bowling Match Pada Siswa Kelas VIII di SMP Negeri Banda Aceh

Authors

  • Dhea Rizki Avista Universitas Syiah Kuala Author
  • Ruslan Universitas Syiah Kuala Author
  • Hasbi Ali Universitas Syiah Kuala Author

DOI:

https://doi.org/10.62710/1pzzwg26

Keywords:

Civic Education Learning Media, Learning Motivation, Bowling Match, Civic Education;

Abstract

This study examines the use of game-based learning media in improving the quality of Civic Education (PPKn) learning. The problems identified include the low level of student participation and cognitive learning outcomes at SMP Negeri 8 Banda Aceh, where conventional teaching methods still dominate and the use of learning media such as bowling match has not been optimized. This research employed a qualitative approach with a descriptive design. Data were collected through structured interviews with two Civic Education teachers and eight eighth-grade students, and then analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the use of bowling match learning media was able to increase student engagement, motivation, and understanding, while also creating a more interactive and enjoyable learning atmosphere. However, several obstacles were found, including limited classroom space, students’ initial lack of understanding of the game rules, and challenging classroom management. Therefore, bowling match learning media is considered effective as an innovative learning alternative, especially when supported by proper management and adjustments to learning conditions.

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Published

2026-04-27

How to Cite

Avista, D. R., Ruslan, & Ali, H. (2026). Penggunaan Media Pembelajaran Bowling Match Pada Siswa Kelas VIII di SMP Negeri Banda Aceh. Jurnal Ragam Pengabdian, 3(1 (Spesial Issue), 5277-5284. https://doi.org/10.62710/1pzzwg26